Post by AresiuS on Jan 25, 2008 9:46:02 GMT -5
People, This Guide was made to Help New people In Lugormod.
Ok, Here we go, Those are few simple Command's, Such as - Teleport, Admin Switch Etc Etc...:
And posting usually questions
like: how I make quest and other...
An Admin Switch:
Switch:
/place misc_model_breakable 0 model,map_objects/factory/f_con2,spawnflags,193,target,FirstTarget,adminlevel,4
This is a target_teleporter which targets the switch and the teleport command:
\place target_teleporter * target,FirstTarget,targetname,SecondTarget,
This is The Teleport Command:
\place misc_teleporter_dest 20 targetname,SecondTarget,
,spawnflags,193, - The spawn flags of the Object, more information later...
,target, - This Add-On is used To target another Object or Something else to make it Work etc... ,target, always targets: ,targetname,FirstTarget, | Spaces are -NOT- Allowed in ,target, or ,targetname,
,adminlevel,4, - That is an Add-On, you can add it or you can not, the 4 stands for the admin level, 1 - 1, 2 - 2, 3 - 3 etc...
___________________________________________________________________________________________________________________________________________________________
A 'Talking Disp' (if you press it you will see an announce):
The Disp:
\place misc_model_breakable 0 model,map_objects/imperial/control_panel,spawnflags,193,target,show_msg
The Message you will see once pressing the Disp:
\place target_print * targetname,show_msg,message,YourMessage,
,message, - add it to your Command and write your message after it.
,angle, - This command allow's you to turn your model, most used angles: -360 to 360.
\n - This \n is used to make a new row (Dont ment my grammar , like 2 writing rows...JUST TRY )
___________________________________________________________________________________________________________________________________________________________
A payment Switch:
The Payment Button (Machine, same thing):
/place misc_model_breakable 0 model,map_objects/hoth/console_on,spawnflags,8192,target,Blaster,count,15,message,^1This is a E11 Blaster Rifle.
The item/weapon you would like to buy (or sell...o.O)
/place weapon_blaster 0 wait,-1,targetname,Blaster,
,count, - The cost of the Item/weapon, can be changed.
,message, - Look up, Dumb ^^
___________________________________________________________________________________________________________________________________________________________
How to Delete an Item/weapon/Object/invisible object/misc_model_breakable/effect(fx):
First Of all look at the console for something like:
Entity: 246 (Thats an Example)
Then Do:
/rcon entitylist remove 246 (The 246 is the entity you got in the last action)
Notice: You MUST have:
/rconpassword (Your RconPassword you set up in your server.cfg)
___________________________________________________________________________________________________________________________________________________________
Placing a Simple Switch:
/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,193,target,Switch,
___________________________________________________________________________________________________________________________________________________________
Placing an Effect/Fx:
/place fx_runner 0 fxfile,rockettrooper/light_cone,targetname,fx1,
,spawnflags,4, - These SpawnFlags make the FX hit the Target.
Note: After placing an effect, you get an "Entity Number" (consisting of 3 digits). To remove the effect, you will need Rcon access,
or someone who has Rcon access. The command is: /rcon entitylist remove [NUMBER].
List of spawnflag numbers (to combine multiple ones, add up the number and use the total)
START_OFF 1 - Effect uses switch to activate or deactivate it.
ONESHOT 2 - Effect is activated only when triggered.
DAMAGE 4 - Does [splashDamage] damage ever [delay] ms, within a radius of [splashRadius] units.
AddAble Keys:
fxFile - Destination path of the Effect it should play.
target - Entity to direct effect to.
target2 - Target to trigger when the effect gets triggered.
delay - Amount (in ms) to wait between triggering the effect to play (default 200).
random - Random amount of time (in ms) to add to or subtract from the "delay" value.
splashRadius - Sets range of damaging targets (default 16).
splashDamage - Sets amount of damage done when damaging targets (default 5).
soundset - Sound(s) to use, activates when effect is activated, loops while effect is on, deactivates when effect is deactivated.
___________________________________________________________________________________________________________________________________________________________
Placing a Cantina Music with a Switch:
The button to activate/deactivate the music:
/place misc_model_breakable 0 model,map_objects/desert/switch3,spawnflags,193,target,cantina,
The Music:
/place target_speaker 0 spawnflags,9,noise,sound/ambience/narshaddaa/cantina_1,targetname,cantina,
Note: Place the target_speaker 4 times in the same area to make the Volume up.
___________________________________________________________________________________________________________________________________________________________
Placing a Gambling Machine:
The Gambling Machine (Button):
/place misc_model_breakable 0 model,map_objects/hoth/console_on,target,gamble,spawnflags,193,wait,10
How much Credits you want to get and how many Credits Every -- Seconds/min/hours etc etc...:
/place target_credits,01 01 01,count,-60,random,100,targetname,gamble
___________________________________________________________________________________________________________________________________________________________
Placing a Teleport:
Look at the spot where you want the the teleporter to be and type:
\place trigger_teleport 0 maxs,10 10 10,mins,-100 -10 10,target,teleto
Now look at the spot you want people to be teleported to and type:
\place misc_teleporter_dest 20 targetname,teleto
___________________________________________________________________________________________________________________________________________________________
Drug Machine:
A big Credit to Vance.
The Button:
/place misc_model_breakable 0 model,map_objects/factory/e_mod_blue,spawnflags,64(or 253 for 1.2),target,drugfunction
The Power up that will make you 'feel dizzy':
/place target_powerup 0 powerup,8,wait,100,targetname,drugfunction
The Announce you will see when you press the e_mod(AkA button...):
/place target_print 0 wait,4,message,^4You receive drugs - ^3You Begin to feel High,targetname,drugfunction,spawnflags,4
The health Converter which will make you feel even More dizzy:
/place misc_model_health_power_converter -10000 targetname,drugfunction,nodrain,1
The Sound you will hear when you press the button (aka E_mod):
/place target_speaker 0 spawnflags,8,noise,sound/ambience/fuelpump_03c,targetname,drugfunction
___________________________________________________________________________________________________________________________________________________________
Placing an Ammo/Health/Shield Disp:
Shield converter:
/place misc_shield_floor_unit 0
Ammo converter:
/place misc_ammo_floor_unit 0
Health converter:
/place misc_model_health_power_converter 0
You can turn the Health Converter by using ,angle,[the ammount, can be 90, 180, 260, 370 or anything else].
Ok, Here we go, Those are few simple Command's, Such as - Teleport, Admin Switch Etc Etc...:
And posting usually questions
like: how I make quest and other...
An Admin Switch:
Switch:
/place misc_model_breakable 0 model,map_objects/factory/f_con2,spawnflags,193,target,FirstTarget,adminlevel,4
This is a target_teleporter which targets the switch and the teleport command:
\place target_teleporter * target,FirstTarget,targetname,SecondTarget,
This is The Teleport Command:
\place misc_teleporter_dest 20 targetname,SecondTarget,
,spawnflags,193, - The spawn flags of the Object, more information later...
,target, - This Add-On is used To target another Object or Something else to make it Work etc... ,target, always targets: ,targetname,FirstTarget, | Spaces are -NOT- Allowed in ,target, or ,targetname,
,adminlevel,4, - That is an Add-On, you can add it or you can not, the 4 stands for the admin level, 1 - 1, 2 - 2, 3 - 3 etc...
___________________________________________________________________________________________________________________________________________________________
A 'Talking Disp' (if you press it you will see an announce):
The Disp:
\place misc_model_breakable 0 model,map_objects/imperial/control_panel,spawnflags,193,target,show_msg
The Message you will see once pressing the Disp:
\place target_print * targetname,show_msg,message,YourMessage,
,message, - add it to your Command and write your message after it.
,angle, - This command allow's you to turn your model, most used angles: -360 to 360.
\n - This \n is used to make a new row (Dont ment my grammar , like 2 writing rows...JUST TRY )
___________________________________________________________________________________________________________________________________________________________
A payment Switch:
The Payment Button (Machine, same thing):
/place misc_model_breakable 0 model,map_objects/hoth/console_on,spawnflags,8192,target,Blaster,count,15,message,^1This is a E11 Blaster Rifle.
The item/weapon you would like to buy (or sell...o.O)
/place weapon_blaster 0 wait,-1,targetname,Blaster,
,count, - The cost of the Item/weapon, can be changed.
,message, - Look up, Dumb ^^
___________________________________________________________________________________________________________________________________________________________
How to Delete an Item/weapon/Object/invisible object/misc_model_breakable/effect(fx):
First Of all look at the console for something like:
Entity: 246 (Thats an Example)
Then Do:
/rcon entitylist remove 246 (The 246 is the entity you got in the last action)
Notice: You MUST have:
/rconpassword (Your RconPassword you set up in your server.cfg)
___________________________________________________________________________________________________________________________________________________________
Placing a Simple Switch:
/place misc_model_breakable 0 model,map_objects/factory/f_con1,spawnflags,193,target,Switch,
___________________________________________________________________________________________________________________________________________________________
Placing an Effect/Fx:
/place fx_runner 0 fxfile,rockettrooper/light_cone,targetname,fx1,
,spawnflags,4, - These SpawnFlags make the FX hit the Target.
Note: After placing an effect, you get an "Entity Number" (consisting of 3 digits). To remove the effect, you will need Rcon access,
or someone who has Rcon access. The command is: /rcon entitylist remove [NUMBER].
List of spawnflag numbers (to combine multiple ones, add up the number and use the total)
START_OFF 1 - Effect uses switch to activate or deactivate it.
ONESHOT 2 - Effect is activated only when triggered.
DAMAGE 4 - Does [splashDamage] damage ever [delay] ms, within a radius of [splashRadius] units.
AddAble Keys:
fxFile - Destination path of the Effect it should play.
target - Entity to direct effect to.
target2 - Target to trigger when the effect gets triggered.
delay - Amount (in ms) to wait between triggering the effect to play (default 200).
random - Random amount of time (in ms) to add to or subtract from the "delay" value.
splashRadius - Sets range of damaging targets (default 16).
splashDamage - Sets amount of damage done when damaging targets (default 5).
soundset - Sound(s) to use, activates when effect is activated, loops while effect is on, deactivates when effect is deactivated.
___________________________________________________________________________________________________________________________________________________________
Placing a Cantina Music with a Switch:
The button to activate/deactivate the music:
/place misc_model_breakable 0 model,map_objects/desert/switch3,spawnflags,193,target,cantina,
The Music:
/place target_speaker 0 spawnflags,9,noise,sound/ambience/narshaddaa/cantina_1,targetname,cantina,
Note: Place the target_speaker 4 times in the same area to make the Volume up.
___________________________________________________________________________________________________________________________________________________________
Placing a Gambling Machine:
The Gambling Machine (Button):
/place misc_model_breakable 0 model,map_objects/hoth/console_on,target,gamble,spawnflags,193,wait,10
How much Credits you want to get and how many Credits Every -- Seconds/min/hours etc etc...:
/place target_credits,01 01 01,count,-60,random,100,targetname,gamble
___________________________________________________________________________________________________________________________________________________________
Placing a Teleport:
Look at the spot where you want the the teleporter to be and type:
\place trigger_teleport 0 maxs,10 10 10,mins,-100 -10 10,target,teleto
Now look at the spot you want people to be teleported to and type:
\place misc_teleporter_dest 20 targetname,teleto
___________________________________________________________________________________________________________________________________________________________
Drug Machine:
A big Credit to Vance.
The Button:
/place misc_model_breakable 0 model,map_objects/factory/e_mod_blue,spawnflags,64(or 253 for 1.2),target,drugfunction
The Power up that will make you 'feel dizzy':
/place target_powerup 0 powerup,8,wait,100,targetname,drugfunction
The Announce you will see when you press the e_mod(AkA button...):
/place target_print 0 wait,4,message,^4You receive drugs - ^3You Begin to feel High,targetname,drugfunction,spawnflags,4
The health Converter which will make you feel even More dizzy:
/place misc_model_health_power_converter -10000 targetname,drugfunction,nodrain,1
The Sound you will hear when you press the button (aka E_mod):
/place target_speaker 0 spawnflags,8,noise,sound/ambience/fuelpump_03c,targetname,drugfunction
___________________________________________________________________________________________________________________________________________________________
Placing an Ammo/Health/Shield Disp:
Shield converter:
/place misc_shield_floor_unit 0
Ammo converter:
/place misc_ammo_floor_unit 0
Health converter:
/place misc_model_health_power_converter 0
You can turn the Health Converter by using ,angle,[the ammount, can be 90, 180, 260, 370 or anything else].