Post by AresiuS on Jan 25, 2008 14:25:45 GMT -5
"stats" Displays some information about your account
"credits" Your current wealth will be displayed
"pay" Use this to give another player <ammount> credits
"forcelevel" Raise the force with number [force] one level. If no argument is provided, all forces and their numbers will be listed. The first time you choose a dark or light force all forces of the other side will be removed from the list.
This command is only available to players with the profession jedi/sith.
"buylevel" With this command a registered player can buy a new level If [ammount] is enough to buy a new level, and you can a®ord it, you will level up. If [ammount] is not enough to buy a new level, or if you cannot afford a new level, the cost of the next level will be displayed.
"emote" Perform an emote. If no argument is provided the available emotes will be
displayed.
"admins" The command will list all authenticated admins that are currently on the server.Next to every name their admin level will be displayed.
"say_admins" <message>
Say <message> so that only other admins can hear it. In non team game types,for admins, this will be used instead of say team.
"dropcr" <ammount>
Drop <ammount> credits infront of you. The money can then be picked up by any player.
"buddy" [player]
Add a player to or remove a player from your list of buddies. If no argument is provided your current list of buddies will be displayed.
"challenge" <'power'|'force'|'fullforce'|'training'|'tiny'|'titan'>
With this command you can challenge another player to a \special" duel. Aim
at another player when invoking the command. The \special" duel types are: power unlimited force power for both duelers.
force the duelers can use force powers in the duel.
fullforce the duelers will have all force powers, and will be able to use them. training instead of being in°icted on the duelers the damage will be displayed. tiny the duelers will be very small.
titan the duelers will be very big. The different types can be combined as in this example:
\challenge power fullforce titan
"ionlyduel" You will be more or less invulnerable until you engage in a duel. You won't be able to harm anyone though. Once you have turned this on you can't turn it of any way other than dueling someone. The command is for players who want
to spend their time on the server dueling, without having to be bothered by players they would consider to be \lamers".
"ignore" [player]
Toggle ignore on the player [player]. Messages from an ignored player will not be displayed to you. If no argument is provided a list of the players you are currently ignoring (if any) will be displayed.
"worthy" Displays a list of all connected players. For each player the following will be
displayed 'W: [#] L: [#]' where [#] are numbers. The ¯rst number is how many points you would receive should you win, and the second number is the ammount of points you would lose should you lose a duel against that player.
"drinkme" Shrink yourself. You will stay small until you either duel someone or reconnect (if you are not an admin in which case you can use the command \eatme to go
back to normal size again).
"say_close" <message>
Say <message> so that only players who are standing close to you can hear it. In non team game types, this will be used instead of say team if there is noone in your list of buddies.
"hitime" Display a list of the top ten players who has spent the most time on the server.
"eatme" Grow a few inches. You will stay big until you either duel someone or reconnect
(if you are not an admin in which case you can use the command \drinkme to go back to normal size again).
"hicredits" Display a list of the top ten wealthiest
"showhealth" Display the health of the entity you aim at (not all entities has health).
"goto" You will be teleported to infront of the player <player>.
"dropjp" Drop your jetpack infront of you. The jetpack can then be picked up by any
player.
"strip" <player> <'items'|'weapons'|'force'|'all'>
The player <player> will be releived of all items, weapons, force powers or allof it.
"shutup" [player]
Mute the player [player]. If no argument is provided the player you aim at will be muted. If a muted player disconnects the player's IP will be temporarily banned
"drophi" Drop the currently selected holdable item infront of you. The item can then be picked up by any player.
"gethere" <player>
The player <player> will be teleported to infront of you.
"dropwp" Drop the currently selected weapon infront of you. The weapon can then be picked up by any player.
"listadmins" This command will display a list of all accounts that has been made into an admin account . The name and the admin level will be listed.
"dragon" Spit some ¯re on irritating players.
"powerup" <number>
There are 15 powerups in the game. This command gives you one of these
powerups for 30 seconds. The powerups are:
1 Quad damage (not implemented)
2 Battle suit
3 Pull
4 Red flag
5 Blue flag
6 Neutral flag
7 Shield hit
8 Speed burst (only the visual effect)
9 Disintegrate
10 Speed (only the visual effect)
11 Cloak
12 Force enlightened light
13 Force enlightened dark
14 Force boon
15 Ysalamiri
"say_buddies" <message>
Say <message> so that only your buddies can hear it. In non team game types, this will be used instead of say team if there is anyone in your list of buddies.
"jail" [player]
Put the player [player] in jail, or release the player if already in jail. If no argument is provided, the player you are aiming at will be jailed. For this to work you need to have placed at least one jail spawn point. This is done with the command \jailspawnpoint. The jailed player will spawn at such a spawnpoint. Use locations on the map from which you can't escape. If a jailed
player disconnects the players IP will be temporarily banned.
"nocaps" Whenever the player [player] says something, any upper-case letter will be changed into a lower-case letter. If no argument is provided it affects the player
you are aiming at. The command toggles this setting, simply use it again on a player to turn it o®. Use this on players who can't seem to find the caps lock key after hitting it by mistake. If a player with nocaps disconnects the player's IP will be temporarily banned
"tmpban" [player]
Kick and temporarily ban the player [player]. If no argument is provided the player you are aiming at will be kicked.about
"authother" <player> <lvl>
Authenticates the player <player> for admin level <lvl>. The player will stay authenticated until re-authenticated, or until the player disconnects. To remove admin rights for a player set the level to 0. The player using this command can only authenticate others to a level less \powerful" than the player's own level.
"announce" <time> <msg>
The message <msg> will be displayed for <time> seconds in the center of the screen for all players.
"invisible" [player]
The player [player] will become completly invisible. If no argument is provided you will become invisible.
"spawn" vehicle only spawn command spawn <vehicle>
"killother" [player]
The player [player] will die. If no argument is provided the player you aim at will die.
"becomeking" The current King (if any) will no longer be the King, and you will become the King.
"playfx" <path>
Plays an effect located at your eyes in the direction you are facing. The number of effects that can be loaded are limited both client side and server side.
"jailspawnpoint" sets the jail point on a map
"placecannon" Spawns an emplaced gun infront of you.
"location" [player]
This will tell you the location of the player [player], or your location if no argument is provided.
"fixdoor" point at a locked door to open it
"noclip" Gives the player [player] \noclip". If no argument is provided you will get \noclip". This command toggles the setting.
"bluespawnpoint" sets team blue spawn point
"killmodel" removes placed models from a map
"show" <classname|entitynumber>
The entity/entities will emit a blue beam upwards. Use this if you need to see the location of invisible entities such as random_spot or info_player_deathmatch.
"trace" when pointed at a entity will show full information about that entity.
"defender" will place a flying vehicle gun were u stand
"placemoneydisp" will place a cashmachine infront of you
"placerandomspot" places a random spot on the map which will be auto used by stashs
"playerspawnpoint" This will place a spawn point for players. This is where a player will spawn when entering the game, and after dying. If you have placed at least one player
spawn point (info_player_deathmatch) on the map and saved it so that it loads up with the map , the original player spawn point(s) will be removed when the map is loaded. It is highly recommended that spawn points are placed higher than ground level to avoid player collisions.
"redspawnpoint" place the team red spawn point
"placecannon" places a working cannon infront of you
"passvote" will pass any on-going vote
"cancelvote" will cancel anuy on-going vote
"credits" Your current wealth will be displayed
"pay" Use this to give another player <ammount> credits
"forcelevel" Raise the force with number [force] one level. If no argument is provided, all forces and their numbers will be listed. The first time you choose a dark or light force all forces of the other side will be removed from the list.
This command is only available to players with the profession jedi/sith.
"buylevel" With this command a registered player can buy a new level If [ammount] is enough to buy a new level, and you can a®ord it, you will level up. If [ammount] is not enough to buy a new level, or if you cannot afford a new level, the cost of the next level will be displayed.
"emote" Perform an emote. If no argument is provided the available emotes will be
displayed.
"admins" The command will list all authenticated admins that are currently on the server.Next to every name their admin level will be displayed.
"say_admins" <message>
Say <message> so that only other admins can hear it. In non team game types,for admins, this will be used instead of say team.
"dropcr" <ammount>
Drop <ammount> credits infront of you. The money can then be picked up by any player.
"buddy" [player]
Add a player to or remove a player from your list of buddies. If no argument is provided your current list of buddies will be displayed.
"challenge" <'power'|'force'|'fullforce'|'training'|'tiny'|'titan'>
With this command you can challenge another player to a \special" duel. Aim
at another player when invoking the command. The \special" duel types are: power unlimited force power for both duelers.
force the duelers can use force powers in the duel.
fullforce the duelers will have all force powers, and will be able to use them. training instead of being in°icted on the duelers the damage will be displayed. tiny the duelers will be very small.
titan the duelers will be very big. The different types can be combined as in this example:
\challenge power fullforce titan
"ionlyduel" You will be more or less invulnerable until you engage in a duel. You won't be able to harm anyone though. Once you have turned this on you can't turn it of any way other than dueling someone. The command is for players who want
to spend their time on the server dueling, without having to be bothered by players they would consider to be \lamers".
"ignore" [player]
Toggle ignore on the player [player]. Messages from an ignored player will not be displayed to you. If no argument is provided a list of the players you are currently ignoring (if any) will be displayed.
"worthy" Displays a list of all connected players. For each player the following will be
displayed 'W: [#] L: [#]' where [#] are numbers. The ¯rst number is how many points you would receive should you win, and the second number is the ammount of points you would lose should you lose a duel against that player.
"drinkme" Shrink yourself. You will stay small until you either duel someone or reconnect (if you are not an admin in which case you can use the command \eatme to go
back to normal size again).
"say_close" <message>
Say <message> so that only players who are standing close to you can hear it. In non team game types, this will be used instead of say team if there is noone in your list of buddies.
"hitime" Display a list of the top ten players who has spent the most time on the server.
"eatme" Grow a few inches. You will stay big until you either duel someone or reconnect
(if you are not an admin in which case you can use the command \drinkme to go back to normal size again).
"hicredits" Display a list of the top ten wealthiest
"showhealth" Display the health of the entity you aim at (not all entities has health).
"goto" You will be teleported to infront of the player <player>.
"dropjp" Drop your jetpack infront of you. The jetpack can then be picked up by any
player.
"strip" <player> <'items'|'weapons'|'force'|'all'>
The player <player> will be releived of all items, weapons, force powers or allof it.
"shutup" [player]
Mute the player [player]. If no argument is provided the player you aim at will be muted. If a muted player disconnects the player's IP will be temporarily banned
"drophi" Drop the currently selected holdable item infront of you. The item can then be picked up by any player.
"gethere" <player>
The player <player> will be teleported to infront of you.
"dropwp" Drop the currently selected weapon infront of you. The weapon can then be picked up by any player.
"listadmins" This command will display a list of all accounts that has been made into an admin account . The name and the admin level will be listed.
"dragon" Spit some ¯re on irritating players.
"powerup" <number>
There are 15 powerups in the game. This command gives you one of these
powerups for 30 seconds. The powerups are:
1 Quad damage (not implemented)
2 Battle suit
3 Pull
4 Red flag
5 Blue flag
6 Neutral flag
7 Shield hit
8 Speed burst (only the visual effect)
9 Disintegrate
10 Speed (only the visual effect)
11 Cloak
12 Force enlightened light
13 Force enlightened dark
14 Force boon
15 Ysalamiri
"say_buddies" <message>
Say <message> so that only your buddies can hear it. In non team game types, this will be used instead of say team if there is anyone in your list of buddies.
"jail" [player]
Put the player [player] in jail, or release the player if already in jail. If no argument is provided, the player you are aiming at will be jailed. For this to work you need to have placed at least one jail spawn point. This is done with the command \jailspawnpoint. The jailed player will spawn at such a spawnpoint. Use locations on the map from which you can't escape. If a jailed
player disconnects the players IP will be temporarily banned.
"nocaps" Whenever the player [player] says something, any upper-case letter will be changed into a lower-case letter. If no argument is provided it affects the player
you are aiming at. The command toggles this setting, simply use it again on a player to turn it o®. Use this on players who can't seem to find the caps lock key after hitting it by mistake. If a player with nocaps disconnects the player's IP will be temporarily banned
"tmpban" [player]
Kick and temporarily ban the player [player]. If no argument is provided the player you are aiming at will be kicked.about
"authother" <player> <lvl>
Authenticates the player <player> for admin level <lvl>. The player will stay authenticated until re-authenticated, or until the player disconnects. To remove admin rights for a player set the level to 0. The player using this command can only authenticate others to a level less \powerful" than the player's own level.
"announce" <time> <msg>
The message <msg> will be displayed for <time> seconds in the center of the screen for all players.
"invisible" [player]
The player [player] will become completly invisible. If no argument is provided you will become invisible.
"spawn" vehicle only spawn command spawn <vehicle>
"killother" [player]
The player [player] will die. If no argument is provided the player you aim at will die.
"becomeking" The current King (if any) will no longer be the King, and you will become the King.
"playfx" <path>
Plays an effect located at your eyes in the direction you are facing. The number of effects that can be loaded are limited both client side and server side.
"jailspawnpoint" sets the jail point on a map
"placecannon" Spawns an emplaced gun infront of you.
"location" [player]
This will tell you the location of the player [player], or your location if no argument is provided.
"fixdoor" point at a locked door to open it
"noclip" Gives the player [player] \noclip". If no argument is provided you will get \noclip". This command toggles the setting.
"bluespawnpoint" sets team blue spawn point
"killmodel" removes placed models from a map
"show" <classname|entitynumber>
The entity/entities will emit a blue beam upwards. Use this if you need to see the location of invisible entities such as random_spot or info_player_deathmatch.
"trace" when pointed at a entity will show full information about that entity.
"defender" will place a flying vehicle gun were u stand
"placemoneydisp" will place a cashmachine infront of you
"placerandomspot" places a random spot on the map which will be auto used by stashs
"playerspawnpoint" This will place a spawn point for players. This is where a player will spawn when entering the game, and after dying. If you have placed at least one player
spawn point (info_player_deathmatch) on the map and saved it so that it loads up with the map , the original player spawn point(s) will be removed when the map is loaded. It is highly recommended that spawn points are placed higher than ground level to avoid player collisions.
"redspawnpoint" place the team red spawn point
"placecannon" places a working cannon infront of you
"passvote" will pass any on-going vote
"cancelvote" will cancel anuy on-going vote